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Fonem Frenzy
Project type
Interactive Digital Art
Date
Spring 2025
The program creates an animated scene featuring different types of penguins moving around a snowy landscape. Each penguin belongs to a specific class with unique characteristics, such as the nerdy penguin with glasses or the fat penguin holding Doritos. The PENGUIN class defines the basic structure, including body parts, movement, and behaviors. Additional classes like NERD, FAT, and FAST extend this idea, modifying features like accessories and movement speeds. Utilizing the draw() and keyPressed() functions, I was able to add a lot of life and movement to the actions for each class creating an interactive experience for the audience. There is an easter egg as well, for when more than 30 penguins appear, the scene transitions to an image of heaven, and a special "God Penguin" emerges to give you a lecture. Penguins also react to keyboard inputs, accelerating in different directions with different speeds based on the class. The game includes a variety of accessories such as shoes, hats, props, and much more. Each penguin class overrides certain elements, ensuring variety in design and movement styles. Ultimately, the project is a fun mix of animation, character design, and interactive gameplay.

